Software Developer.
Interested in game development, modding, networking, automation and AI.
Working with Javascript/Typescript, Lua, C# and others.
You can find a small selection of my previous and current work below.
Research and educational projects I was part of or contributed to.
Various icon and graphic designs for the non-profit organization Catrobat and their apps PocketCode and PocketPaint.
Programming work and app design for the Augmented and Virtual Reality educational MiReBooks project.
This section contains modifications and add-ons for games.
Modifications for the game PAYDAY 2 that change gameplay, add quality of life features, tweak game mechanics or add other fun stuff.
A modification of the GameBoy Advance game Pokémon Emerald that aims to modernize outdated game mechanics and includes quality of life improvements.
Resource pack for the game Minecraft that adds details to vanilla textures and PBR materials for use with shaders.
Resource pack for the game Minecraft that adds PBR materials for vanilla textures for use with shaders.
Initially I used GameMaker to create a bunch of simple and also some more complex games. For later projects I've mainly been using Unity.
A cooperative multiplayer top-down shooter featuring five distinct player classes and multiple missions.
A mini-game based on a comic about Skyrim town guards where you have to evade arrows shot at your knee as long as possible.
A Minesweeper clone with customizable field size and mine amount.
A gift juggling game where you have to control Santa's elves to help them save the gifts Santa is throwing away.
An endless tower defense game featuring an online highscore.
Note Game language is GermanA top-down multiplayer shooter game featuring different game modes and customizable tanks.
A simple multiplayer Hangman game.
Note Game language is GermanA survival game where you play a homeless person trying to make it through the day. This game was made for the game design lecture at my university.